;.______       __      
;|   _  \     |  |     
;|  |_)  |    |  |     
;|      /     |  |     
;|  |\  \----.|  `----.
;| _| `._____||_______| 3.4


These are Recommended Mods for use with Realistic Lighting 3.4.

They have 100% compatibility with Realistic Lighting and this mod was designed using these textures and meshes in mind.

For the best experience intended, these great mods are highly recommended and bundled with Realistic Lighting 3.4.

We would like to thank OpticShooter, Grvulture, Nopheros and Isoku for their collaboration with Realistic Lighting!


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IMPORTANT!
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LOAD REALISTIC LIGHTING ESP AND REALISTIC LIGHTING PATCHER ESP AFTER ALL THESE OPTIONALS!!!!

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Alternate Sunglare by Isoku

- Only sunglare.dds has been selected as the sun.dds textures may dim the god ray effect.



Vibrant Auroras by OpticShooter and Brumbek

- This will make the Aurora effects look much more vibrant.



Enhanced Distant Terrain 1.3 (HD) by OpticShooter

- This is a must have mod as RL 3.4 has pushed back FOG levels for clear days, but increasing them for other parts of the day. This allows for a far more immersive visual experience.

These are 1024X1024 textures.


Better Dynamic Snow 2.1 by OpticShooter

- Another must have mod as these snow textures are less reflective than vanilla + in our opinion they are the best dynamic snow textures around.

Load order should not matter here.



Natural Skyrim Rain 1.6 by Nopheros

(Includes Fix + Realistic Lighting compatibility)

- This is a must have mod for Realistic Lighting 3.4 as it has brilliant rain particle effects very suitable for the new storm lighting and fog settings.

Load this BEFORE Realistic Lighting 3.4 or this mod will alter fog levels of storms.



RIS - Real Ice and Snow by Grvulture

- This is a must have mod for Realistic Lighting 3.4 as it has less reflective and more realistic looking snow. 

Please note that only a portion of this mod is being used. They are snow roads and snow textures. Ice, glaciers and other components were not used from the original mod.



